
Player
General
Description: This skill indicates that you are a player. Passive skill Requirements: You must not be a NPC
Legacy gamemode skill distribution, imported from the classic community tools.
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General
Description: This skill indicates that you are a player. Passive skill Requirements: You must not be a NPC

General
Description: Fighting school. Dirty Fighting uses the cutlass. Dirty Fighters are extremely tough. Guard: +20 Passive skill Requirements: You must not already have the Brawling skill You must not already have the Fencing skill You must not already have the Florentine skill

General
Description: Increases your guard recovery by 6 when you are outside of melee range. Guard Regen: +14 Initiative Regen: +4 Passive skill Requirements: You must not have the effect [AR_Shot]

General
Description: Stance. You gain +5% parry, +5% dodge and +1 guard regen. Duration: Toggle Cost: -0.5 Initiative/s Parry: +5% Dodge: +5% Guard Regen: +1 Initiative Regen: +0.5 Cooldown category: Stance Requirements: Initiative must be 5 or higher

General
Description: Stance. Ongoing +33% movement speed. Cannot be used in combat, effect ends if you enter combat Cost: 0 Initiative Run speed: +0.33 Cooldown category: Stance Requirements: You must not be in combat You must not have the effect [AR_Cantsprint]

General
Description: Attack. Attack all targets within 5y. Cost: 40 Initiative AOE 90 degree arc Damage: +20% Target: All enemies Range: 5y Cooldown category: Action Requirements: Initiative must be 40 or higher

General
Description: Attack. Can only be used with Swords. Cost: 0 Initiative Single target Target: Enemy Range: 5y Cooldown category: Action Requirements: You must have an open line of sight to your target Your target must be an enemy Your target must be no more than 5 yards away

General
Description: Revive an incapacitated player ally. Target: Ally Range: 4y Cooldown category: Action Reset timer: 30 seconds Requirements: You must have 1 of the item Smelling Salts You must not have the effect [Duel] Your target must be no more than 4 yards away Your target must be incapacitated

General
Description: Recovery. Restore 50-200 health to you over 8 seconds. Moving or taking damage will interrupt this effect. This effect will overwrite the Surgeon Skills. Levels of restored health point: 50, 75, 125, 150, 200. Cooldown category: Action Reset timer: 24 seconds Requirements: You must have 1 of the item Bandages